![]() ![]() Scripting: Polymorphic instances are always recreated when applying any inspector value change Physics: No collision appears when one of the colliding GameObjects has Non-Convex Mesh Collider and Kinematic Rigidbody Physics2D: Editor crashes on PhysicsContacts2D::EndContact when exiting Play mode after Assertion failed on expression: GetShape() = NULL Packman: Asset Store 'Complete Projects' overwriting Project Settings with no warning MacOS: Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4 Linux: Selection frame drawn in Scene view when a GameObject is selected while Alt and left mouse buttons are pressed Inspector Framework: Crash on mono_method_signature_checked when selecting a Context Menu option that has been removed from code ![]() Inspector Framework: Crash on ActiveEditorTracker_CUSTOM_Internal_GetActiveEditorsNonAlloc when reloading Material preview floating window IAP: Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly Graphics - General: AsyncGPUReadback.Request never releases unused allocated memory Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup Global Illumination: BugReporter doesn't get invoked when the project crashes Global Illumination: Crash with empty stacktrace when starting bake in the new scene after baking previous scene with GPU PLM AI: Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgent Component in the Inspector windowĪsset Bundles: AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4Īsset Bundles: AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4Īsset Import Pipeline: Editor encounters an endless recursion when importing a Prefab from a Unity Package fileĪsset Importers: Models change their position in scene when upgrading project ![]()
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